Project
Era, Ora > beyond the book
Client
Dinova (dinova.one)
Location
Italy
Year
2026
Country
Italy
tags
Exhibition Design Experience Design UX Design Speculative Design AI Sense-making Future of Work
02 // OVERVIEW

From book to prototype, from prototype to experience.

PB 01 01
The project translates a conceptual book into a public format people can enter: a narrative intelligence, a prototype logic, and an exhibition arc that makes the question of work tangible.
Design challenge

Too abstract to adapt directly

The source material is rich but highly conceptual. A direct translation risked becoming a summary or a fragmented experience.

Solution

Build a narrative system

Lia becomes the anchor: a poetic, reflective intelligence. Around her, a prototype system and an exhibition journey hold the story together.

Outcome

Lia 1.0 + engines + experiential arc

A coherent foundation now exists: Lia 1.0 as concept, IdenLab and Systems Atlas as engines, and a designed path for public interaction.

ERA_ORA > beyond the book / LATTICE_INTERFACE
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03 // CONTEXT

A FUNDAMENTAL QUESTION.

The project does not adapt the book as content. It takes its central question and reframes it as a live design problem for culture, organizations, and decision-making.

What becomes of work when machines perform most tasks better than us?

The issue is not only replacement. It is how people—and organizations—recognize forms of contribution
that remain meaningful in a transformed landscape.

FROM QUESTION TO DESIGN TASK

Once the question is clear, the project shifts from interpretation to design: how can this problem be explored in a form people can actually use?

DESIGN DECISION

In this case, the answer is AI—not as a topic to describe, but as the medium through which the question can be tested.

LIVE PROTOTYPE

Lia becomes the concrete response: a reflective intelligence designed to imagine work through identity, relation, and meaning—not efficiency alone.

04 // THE EXPERIENCE

A NARRATIVE
ARCHITECTURE
FOR LIA

Designing Lia is not the end of the process. On its own, an AI output remains abstract: interesting, but easy to misread as a tool, a test, or a one-off result. To bridge Lia into real sense-making, it needs a context people can move through — an experience with orientation, progression, and stakes.

That is why the project is structured as a sequence of narrative environments. Each room does a different job: it frames the problem, shifts the lens, introduces Lia as an experiential threshold, and then expands the conversation toward collective futures. The architecture is not decoration around the AI; it is the condition that makes Lia legible, meaningful, and culturally useful.

ROOM 01

Fear as Common Ground

The entry point aligns the audience around a shared condition: work instability, disappearing roles, and the cognitive fallout of constant adaptation. The goal is not alarmism, but recognition — a field condition everyone can feel before interpretation begins.

ROOM 02

Beyond Performance

The path shifts from efficiency metrics to human capacities that resist automation: creativity, care, relation, intuition, imagination, and meaning-making. This is the conceptual turn of the project and the basis for Lia’s logic.

ROOM 03

Lia 1.0 as Threshold

Lia 1.0 acts as the experiential threshold: an opt-in, playful interaction where narrative traits are translated into an iconic role proposition. It is not assessment; it is a symbolic prototype for roles that emerge from people, not only from predefined functions.

ROOM 04

Agorà and Co-Evolution

Individual outputs expand into a collective map: an Agorà of constellations, possible organizations, and new work futures. The closing frame is co-evolution — AI as infrastructure, and Lia as a cultural/systemic prompt for governance, value distribution, and coordination.

ROOM 05

Good News from AI

The final room reframes AI not as a threat narrative, but as an opening: if machines absorb more executable tasks, the question becomes how to redesign institutions around what remains deeply human — meaning, relation, and collective intelligence.

05 // DISTRIBUTABLE EXPERIENCE

FROM INSTALLATION TO INTERACTIVE 3D

The project was initially imagined as a physical installation. It then shifted into a 3D interactive format to make the experience more distributable: easier to test, share, iterate, and deploy across contexts without losing its spatial logic. This move keeps the architecture intact while turning the first rooms into a portable prototype that can evolve over time.

experience under construction - get in touch to test the first rooms.

Six Thinking Hats theatre scene

06 // LATERAL RIPPLES

LATERAL RIPPLES:
EXPANDING THE VISION
BEYOND THE EXHIBITION

The exhibition built around the Lia 1.0 AI prototype is the first artistic output emerging from Era, Ora, but not its endpoint. It is the first public threshold — the point from which the project can branch, persist, and evolve beyond the printed page.

From this initial encounter, “lateral ripples” - branching paths - are set in motion to extend the project’s lifespan and give continuity to its vision in other formats, audiences, and cultural contexts.

Documentary: The process of building Lia generates strong material for documentation. The same development journey can be captured either as a cinematic work or as a more direct process record. The film can draw on the first narrative interviews used to train Lia, turning them into both a research device and a form of testimony.

Fiction Film: The reflections, interviews, prototypes, and future scenarios collected across the process can become the blueprint for a fiction film - moving the Era, Ora's vision into a broader cultural space and unlocking a different mode of reflection.

The most radical extension is a theatre format: Six Characters in Search of an Author meets Six Thinking Hats. The stage becomes a live device for collective sense-making, not a lecture. Two mirrored conversations unfold: one driven by Boscato’s future roles (Role Strength Curator, Organism Language Alchemist, Creative Tension Weaver), the other by his speculative AIs (LUMIA, SYN, ARA, OMI, KAI, VERA).

A minimal setting: only a table, chairs, and the audience. The constraint keeps the tension conceptual rather than decorative.

Through tragicomic realism and Pirandellian perspective shifts, the performance becomes a collaborative space where the audience is invited to reflect, doubt, and choose a future together.